Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

BoxcastCommand Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);

Parameters

centerCenter of the box.
halfExtendHalf the size of the box in each dimension.
orientationRotation of the box.
directionThe direction in which to sweep the box.
distanceThe maximum length of the cast.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a box.

Description

Creates a BoxcastCommand.

Did you find this page useful? Please give it a rating: