Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

BuildReferenceMap

class in UnityEditor.Build.Content

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Container for holding information about where objects will be serialized in a build.

This class helps ensure that Object references can be correctly resolved in the final built data.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Constructors

BuildReferenceMapDefault constructor for an empty BuildReferenceMap.

Public Methods

AddMappingAdds a mapping for a single Object to where it will be serialized out to the build.
AddMappingsAdds mappings for a set of Objects to where they will be serialized out to the build.
DisposeDispose the BuildReferenceMap destroying all internal state.
EqualsReturns true if the objects are equal.
GetHash128Gets the hash for the BuildReferenceMap.
GetHashCodeGets the hash code for the BuildReferenceMap.
GetObjectDataISerializable method for serialization support outside of Unity's internal serialization system.

Did you find this page useful? Please give it a rating: