Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

SceneDependencyInfo

struct in UnityEditor.Build.Content

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Scene dependency information generated from the ContentBuildInterface.PrepareScene API.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Properties

globalUsageLighting information used by the Scene.
processedScenePath to the post processed version of the Scene.
referencedObjectsList of objects referenced by the Scene.
sceneScene's original asset path.

Did you find this page useful? Please give it a rating: