Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

SceneLoadInfo

class in UnityEditor.Build.Content

/

Implemented in:UnityEditor

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Description

Container for holding preload information for a given serialized Scene in an AssetBundle.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Properties

addressFriendly name used to load the built Scene from an asset bundle.
assetGUID for the given Scene.
internalNameInternal name used to load the built Scene from an asset bundle.

Constructors

SceneLoadInfoDefault constructor for an empty SceneLoadInfo.

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