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CharacterController.collisionFlags

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public CollisionFlags collisionFlags;

Description

What part of the capsule collided with the environment during the last CharacterController.Move call.

using UnityEngine;

public class Example : MonoBehaviour { CharacterController controller;

void Start() { controller = GetComponent<CharacterController>(); }

void Update() { if ((controller.collisionFlags & CollisionFlags.Above) != 0) { print("touched the ceiling"); } } }

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