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ClusterInput

class in UnityEngine

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Description

Interface for reading and writing inputs in a Unity Cluster.

ClusterInput provides access to VRPN devices by connecting to a VRPN server. It also provides access to writeable inputs. All inputs managed by ClusterInput will be replicated to the rest of the connected slaves in the cluster. Using ClusterInput is much like using the traditional Input system in Unity.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { // Buttons and Axis provide a single value. bool buttonValue = ClusterInput.GetButton("button1"); float axisValue = ClusterInput.GetAxis("axis1");

// A tracker provides 2 values, rotation and position. Vector3 position = ClusterInput.GetTrackerPosition("tracker1"); Quaternion rotation = ClusterInput.GetTrackerRotation("tracker1");

if (ClusterNetwork.isMasterOfCluster) { float axisValueCustom = MyCustomDevicePlugin.GetValue("myaxis"); ClusterInput.SetAxis("customAxis", axisValueCustom); } } }

Static Methods

AddInputAdd a new VRPN input entry.
CheckConnectionToServerCheck the connection status of the device to the VRPN server it connected to.
EditInputEdit an input entry which added via ClusterInput.AddInput.
GetAxisReturns the axis value as a continous float.
GetButtonReturns the binary value of a button.
GetTrackerPositionReturn the position of a tracker as a Vector3.
GetTrackerRotationReturns the rotation of a tracker as a Quaternion.
SetAxisSets the axis value for this input. Only works for input typed Custom.
SetButtonSets the button value for this input. Only works for input typed Custom.
SetTrackerPositionSets the tracker position for this input. Only works for input typed Custom.
SetTrackerRotationSets the tracker rotation for this input. Only works for input typed Custom.

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