Version: 2019.1 (switch to 2018.3 or 2017.4)
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Collider2D.OnCollisionStay2D(Collision2D)

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Parameters

otherThe Collision2D data associated with this collision.

Description

Sent each frame where a collider on another object is touching this object's collider (2D physics only).

Further information about the objects involved is reported in the Collision2D parameter passed during the call.

Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collision2D class, OnCollisionEnter2D, OnCollisionExit2D.

using UnityEngine;

public class Example : MonoBehaviour { float rechargeRate = 10.0f; float batteryLevel;

void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.tag == "RechargePoint") { batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0f); } } }

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