Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Collision.transform

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Transform transform;

Description

The Transform of the object we hit (Read Only).

If we collided against a collider with a Rigidbody, the transform will be the transform attached to the rigidbody. If we collided against a collider without a rigidbody, the transform will be the transform attached to the collider.

Did you find this page useful? Please give it a rating: