Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

Component.GetComponentsInChildren

public Component[] GetComponentsInChildren(Type t, bool includeInactive);

Parameters

tThe type of Component to retrieve.
includeInactiveShould Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Description

Returns all components of Type type in the GameObject or any of its children.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactiveShould Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.


public T[] GetComponentsInChildren();

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.

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