Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

ComputeBuffer.GetData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void GetData(Array data);

Parameters

dataAn array to receive the data.

Description

Read data values from the buffer into an array. The array can only use blittable types.

The retrieved data will follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Only blittable data types can be copied from the buffer to the array, the array's type must be a blittable type. If you attempt to use non-blittable types, an exception will be raised.

See Also: SetData, count, stride.


public void GetData(Array data, int managedBufferStartIndex, int computeBufferStartIndex, int count);

Parameters

dataAn array to receive the data.
managedBufferStartIndexThe first element index in data where retrieved elements are copied.
computeBufferStartIndexThe first element index of the compute buffer from which elements are read.
countThe number of elements to retrieve.

Description

Partial read of data values from the buffer into an array.

The retrieved data will follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Only blittable data types can be copied from the buffer to the array, the array's type must be a blittable type. If you attempt to use non-blittable types, an exception will be raised.

See Also: SetData, count, stride.

Did you find this page useful? Please give it a rating: