Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

ControllerColliderHit

class in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

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Description

ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.

Properties

colliderThe collider that was hit by the controller.
controllerThe controller that hit the collider.
gameObjectThe game object that was hit by the controller.
moveDirectionThe direction the CharacterController was moving in when the collision occured.
moveLengthHow far the character has travelled until it hit the collider.
normalThe normal of the surface we collided with in world space.
pointThe impact point in world space.
rigidbodyThe rigidbody that was hit by the controller.
transformThe transform that was hit by the controller.

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