Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

CustomEditor

class in UnityEditor

/

Implemented in:UnityEditor

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Description

Tells an Editor class which run-time type it's an editor for.

When you make a custom editor for a component, you need put this attribute on the editor class.

See Also: Editor class.

Properties

isFallbackIf true, match this editor only if all non-fallback editors do not match. Defaults to false.

Constructors

CustomEditorDefines which object type the custom editor class can edit.

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