Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

EditorGUILayout.DelayedFloatField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float DelayedFloatField(float value, params GUILayoutOption[] options);
public static float DelayedFloatField(float value, GUIStyle style, params GUILayoutOption[] options);
public static float DelayedFloatField(string label, float value, params GUILayoutOption[] options);
public static float DelayedFloatField(string label, float value, GUIStyle style, params GUILayoutOption[] options);
public static float DelayedFloatField(GUIContent label, float value, params GUILayoutOption[] options);
public static float DelayedFloatField(GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options);

Parameters

labelOptional label to display in front of the float field.
valueThe value to edit.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field.

Description

Make a delayed text field for entering floats.

Similar to EditorGUILayout.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.


public static void DelayedFloatField(SerializedProperty property, GUIContent label, params GUILayoutOption[] options);
public static void DelayedFloatField(SerializedProperty property, params GUILayoutOption[] options);

Parameters

propertyThe float property to edit.
labelOptional label to display in front of the float field. Pass GUIContent.none to hide label.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a delayed text field for entering floats.

Similar to EditorGUILayout.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.

Did you find this page useful? Please give it a rating: