The VFX Manager lets you set a number of properties that control VisualEffect behavior within your game.
| fixedTimeStep | The fixed interval in which the frame rate updates. The tick rate is in seconds. |
| maxDeltaTime | The maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds. |
| IsCameraBufferNeeded | Queries which buffers the VFX Manager needs for the given camera. |
| ProcessCamera | Processes per camera VFX commands at this frame. |
| SetCameraBuffer | Sets the buffer of a given type for this camera, so it can be used by VFX Manager. |
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