The margins between elements rendered in this style and any other GUI elements.
This only has effect when using automatic layout (See Also: GUILayout).
using UnityEngine;
public class Example : MonoBehaviour { // Prints the left, right, top and down values of the GUIStyle margin
RectOffset rctOff;
void OnGUI() { rctOff = GUI.skin.button.margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); } }
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