Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

GameObject.AddComponent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete public Component AddComponent(string className);

Description

Adds a component class named className to the game object.

GameObject.AddComponent with string argument has been deprecated. Use AddComponent(Type) or the generic version instead.


public Component AddComponent(Type componentType);

Description

Adds a component class of type componentType to the game object. C# Users can use a generic version.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent(typeof(SphereCollider)) as SphereCollider; } }

Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.


public T AddComponent();

Description

Generic version. See the Generic Functions page for more details.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent<SphereCollider>() as SphereCollider; } }

Did you find this page useful? Please give it a rating: