Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

GridPaintSortingAttribute

class in UnityEditor

/

Implemented in:UnityEditor

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Description

Use this attribute to add an option to customize the sorting of Active Targets in the Active Tilemap list of the Tile Palette window.

Append this attribute to a class which inherits from IComparer<GameObject> or to a method which creates an IComparer<GameObject>. The instance of IComparer generated with the attribute is used for comparing and sorting Active Target GameObjects in the Active Tilemaps list.

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

[GridPaintSorting] class Alphabetical : IComparer<GameObject> { public int Compare(GameObject go1, GameObject go2) { return String.Compare(go1.name, go2.name); } }

class ReverseAlphabeticalComparer : IComparer<GameObject> { public int Compare(GameObject go1, GameObject go2) { return -String.Compare(go1.name, go2.name); }

[GridPaintSorting] public static IComparer<GameObject> ReverseAlphabetical() { return new ReverseAlphabeticalComparer(); } }

Items appended with this attribute will be listed under the "Tile Palette Active Targets Sorting Mode" setting found in the 'Tile Palette' subcategory (menu: Edit > Preferences > 2D > Tile Palette). Select the desired sorting method from the drop-down menu to use your customized sorting in the Tile Palette window.

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