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Handles.DrawCamera

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public static void DrawCamera(Rect position, Camera camera);
public static void DrawCamera(Rect position, Camera camera, DrawCameraMode drawMode = UnityEditor.DrawCameraMode.Normal);

Parameters

positionThe area to draw the camera within in GUI coordinates.
cameraThe camera to draw.
drawModeHow the camera is drawn (textured, wireframe, etc.).

Description

Draws a camera inside a rectangle.

This function also sets Camera.current to camera. It sets the camera's pixelRect to position, but in screen coordinates. This might be different from GUI coordinates if you are using a high DPI display.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

See Also EditorGUIUtility.pixelsPerPoint.

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