Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

HumanPose.bodyRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Quaternion bodyRotation;

Description

The human body orientation for that pose.

Average body orientation. The average body orientation up vector is computed out of the hips and shoulders middle points. The front vector is then the cross product of the up vector and average left/right hips/shoulders vectors.

Did you find this page useful? Please give it a rating: