Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

PrimitiveBoundsHandle.IsAxisEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

protected bool IsAxisEnabled(IMGUI.Controls.PrimitiveBoundsHandle.Axes axis);
protected bool IsAxisEnabled(int vector3Axis);

Parameters

axisAn Axes.
vector3AxisAn integer corresponding to an axis on a Vector3. For example, 0 is x, 1 is y, and 2 is z.

Returns

bool true if the specified axis is enabled; otherwise, false.

Description

Gets a value indicating whether the specified axis is enabled for the current instance.

See Also: axes.

Did you find this page useful? Please give it a rating: