Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Joint.connectedBody

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rigidbody connectedBody;

Description

A reference to another rigidbody this joint connects to.

If not set then the joint connects the object to a fixed point in world space.

Unity does not support connecting a joint to a Rigidbody in a different Scene that is using a local physics Scene. If a joint is connected to a Rigidbody, and then that Rigidbody is moved to a Scene that uses LocalPhysicsMode.Physics3D, then the joint is automatically disconnected from the Rigidbody.

See Also: Scene and LocalPhysicsMode.

Did you find this page useful? Please give it a rating: