Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Light.intensity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float intensity;

Description

The Intensity of a light is multiplied with the Light color.

The value can be between 0 and 8. This allows you to create over bright lights.

using UnityEngine;

public class Example : MonoBehaviour { // Interpolate light color between two colors back and forth float duration = 1.0f; Color color0 = Color.red; Color color1 = Color.blue;

Light lt;

void Start() { lt = GetComponent<Light>(); }

void Update() { // set light color float t = Mathf.PingPong(Time.time, duration) / duration; lt.color = Color.Lerp(color0, color1, t); } }

Did you find this page useful? Please give it a rating: