Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Light.shadowNearPlane

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float shadowNearPlane;

Description

Near plane value to use for shadow frustums.

This determines how close to the light shadows will stop being rendered from an object.

Did you find this page useful? Please give it a rating: