Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

LightProbeProxyVolume.RefreshMode.EveryFrame

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Causes Unity to update the Light Probe Proxy Volume every frame.

Note that updating a Light Probe Proxy Volume every frame may be resource-intensive. The performance impact depends on the resolution of the interpolated Light Probe grid. The Light Probe interpolation is multi-threaded.

See Also: Light Probe Proxy Volume.

Did you find this page useful? Please give it a rating: