Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

LightmapParameters.AOAntiAliasingSamples

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int AOAntiAliasingSamples;

Description

The maximum number of times to supersample a texel to reduce aliasing in AO.

Increasing this value does not increase baking times as the number of rays is only defined by AO quality. Effectively this parameter controls how to distribute the rays within the texel.

Did you find this page useful? Please give it a rating: