Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Logger.Log

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void Log(LogType logType, object message);
public void Log(LogType logType, object message, Object context);
public void Log(LogType logType, string tag, object message);
public void Log(LogType logType, string tag, object message, Object context);
public void Log(object message);
public void Log(string tag, object message);
public void Log(string tag, object message, Object context);

Parameters

logTypeThe type of the log message.
tagUsed to identify the source of a log message. It usually identifies the class where the log call occurs.
messageString or object to be converted to string representation for display.
contextObject to which the message applies.

Description

Logs message to the Unity Console using default logger.

See Also: ILogger, ILogHandler.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";

void MyGameMethod() { logger.Log(kTAG, "Hello");

Debug.unityLogger.Log(kTAG, "World");

logger.Log("Hello Logger"); } }

Did you find this page useful? Please give it a rating: