Version: 2019.1 (switch to 2018.3 or 2017.4)
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  • C#

MaterialEditor.GetFlexibleRectBetweenFieldAndRightEdge

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public static Rect GetFlexibleRectBetweenFieldAndRightEdge(Rect r);

Parameters

rField Rect.

Returns

Rect A sub rect of the input Rect.

Description

Utility method for GUI layouting ShaderGUI. Used e.g for the rect after a left aligned Color field.

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