Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

MaterialEditor.GetRectAfterLabelWidth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Rect GetRectAfterLabelWidth(Rect r);

Parameters

rLine Rect.

Returns

Rect A sub rect of the input Rect.

Description

Utility method for GUI layouting ShaderGUI. This is the rect after the label which can be used for multiple properties. The input rect can be fetched by calling: EditorGUILayout.GetControlRect.

Did you find this page useful? Please give it a rating: