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MaterialEditor.LightmapEmissionFlagsProperty

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public void LightmapEmissionFlagsProperty(int indent, bool enabled);
public void LightmapEmissionFlagsProperty(int indent, bool enabled, bool ignoreEmissionColor);

Parameters

indentLevel of indentation for the property.
enabledTrue if emission is enabled for the material, false otherwise.
ignoreEmissionColorTrue if property should always be displayed.

Description

Draws the UI for setting the global illumination flag of a material.

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