Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

MaterialGlobalIlluminationFlags.RealtimeEmissive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The emissive lighting will affect realtime Global Illumination. It emits lighting into realtime lightmaps and realtime lightprobes.

The flags are mutually exclusive so if you are using RealtimeEmissive lighting, you must remove the EmissiveIsBlack flag from the material as shown in the example below.

using UnityEngine;

public class ExampleClass : MonoBehaviour { Material material;

void Start() { // Remove the EmissiveIsBlack flag from material: MaterialGlobalIlluminationFlags flags = material.globalIlluminationFlags; flags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack; material.globalIlluminationFlags = flags; } }

See Also: Material.globalIlluminationFlags.EmissiveIsBlack.

Did you find this page useful? Please give it a rating: