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MaterialPropertyBlock.SetConstantBuffer

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public void SetConstantBuffer(string name, ComputeBuffer value, int offset, int size);
public void SetConstantBuffer(int nameID, ComputeBuffer value, int offset, int size);

Parameters

nameThe name of the constant buffer to override.
valueThe ComputeBuffer to override the constant buffer values with.
offsetOffset in bytes from the beginning of the ComputeBuffer to bind. Must be a multiple of SystemInfo.MinConstantBufferAlignment, or 0 if that value is 0.
sizeThe number of bytes to bind.
nameIDThe shader property ID of the constant buffer to override.

Description

Sets a ComputeBuffer as a named constant buffer for the MaterialPropertyBlock.

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