Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

PackedMemorySnapshot

class in UnityEditor.MemoryProfiler

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

PackedMemorySnapshot is a compact representation of a memory snapshot.

Properties

connectionsConnections is an array of from,to pairs that describe which things are keeping which other things alive.
gcHandlesAll GC handles in use in the memorysnapshot.
managedHeapSectionsArray of actual managed heap memory sections.
nativeObjectsAll native C++ objects that were loaded at time of the snapshot.
nativeTypesDescriptions of all the C++ unity types the profiled player knows about.
typeDescriptionsDescriptions of all the managed types that were known to the virtual machine when the snapshot was taken.
virtualMachineInformationInformation about the virtual machine running executing the managade code inside the player.

Did you find this page useful? Please give it a rating: