Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Mesh.GetBonesPerVertex

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public NativeArray<byte> GetBonesPerVertex();

Description

The number of non-zero bone weights for each vertex.

The size of the returned array is either vertexCount or zero.

Use in combination with GetAllBoneWeights to get bone weights for the vertices in the Mesh. Unlike boneWeights, these methods are not limited to 4 bones per vertex.

See Also: SetBoneWeights.

Did you find this page useful? Please give it a rating: