Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

NetworkReachability

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes network reachability options.

Describes which options are available for connecting to the Internet on the device if there are any.

//Attach this script to a GameObject
//This script checks the device’s ability to reach the internet and outputs it to the console window

using UnityEngine;

public class Example : MonoBehaviour { string m_ReachabilityText;

void Update() { //Output the network reachability to the console window Debug.Log("Internet : " + m_ReachabilityText); //Check if the device cannot reach the internet if (Application.internetReachability == NetworkReachability.NotReachable) { //Change the Text m_ReachabilityText = "Not Reachable."; } //Check if the device can reach the internet via a carrier data network else if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork) { m_ReachabilityText = "Reachable via carrier data network."; } //Check if the device can reach the internet via a LAN else if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) { m_ReachabilityText = "Reachable via Local Area Network."; } } }

Properties

NotReachableNetwork is not reachable.
ReachableViaCarrierDataNetworkNetwork is reachable via carrier data network.
ReachableViaLocalAreaNetworkNetwork is reachable via WiFi or cable.

Did you find this page useful? Please give it a rating: