Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

UnityWebRequest.isDone

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool isDone;

Description

Returns true after the UnityWebRequest has finished communicating with the remote server. (Read Only)

This property will return true both when the UnityWebRequest finishes successfully, or when it encounters a system error. All post-download processing by the DownloadHandler (if any) will be completed before this property returns true.

See Also: isNetworkError, isHttpError.

Did you find this page useful? Please give it a rating: