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ParticleSystemRenderer.BakeTrailsMesh

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public void BakeTrailsMesh(Mesh mesh, bool useTransform);
public void BakeTrailsMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

meshA static mesh that will receive the snapshot of the particle trails.
cameraThe camera used for determining which way camera-space trails will face.
useTransformInclude the rotation and scale of the Transform in the baked mesh.

Description

Creates a snapshot of ParticleSystem Trails and stores them in mesh.

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