Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Physics.DefaultRaycastLayers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int DefaultRaycastLayers;

Description

Layer mask constant to select default raycast layers.

This can be used in the layermask field of Physics.Raycast and other methods to select the default raycast layers. The default layers are all layers except for the ignore raycast layer.

See Also: Physics.AllLayers, Physics.IgnoreRaycastLayer.

Did you find this page useful? Please give it a rating: