Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Physics2D.defaultContactOffset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float defaultContactOffset;

Description

The default contact offset of the newly created colliders.

Colliders whose distance is less than the sum of their contactOffset values will generate contacts. The contact offset must be positive. Contact offset allows the collision detection system to predictively enforce the contact constraint even when the objects are slightly separated.

Did you find this page useful? Please give it a rating: