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PlayableBehaviour.PrepareFrame

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public void PrepareFrame(Playables.Playable playable, Playables.FrameData info);

Parameters

playableThe Playable that owns the current PlayableBehaviour.
infoA FrameData structure that contains information about the current frame context.

Description

This function is called during the PrepareFrame phase of the PlayableGraph.

PrepareFrame should be used to do topological modifications, change connection weights, time changes , etc.

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