Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

PlayerSettings.legacyClampBlendShapeWeights

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool legacyClampBlendShapeWeights;

Description

Defines whether the BlendShape weight range in SkinnedMeshRenderers is clamped.

If set to true, the range of BlendShape weights in SkinnedMeshRenderers will be clamped, otherwise BlendShape weights can take any value.

The weight of a BlendShape represents how much the Mesh has been blended (or morphed) from its original shape to a target BlendShape (another Mesh containing the same topology, but with different vertex positions than the original). The BlendShape weight range includes values between the minimum and the maximum weights defined in the model.

Did you find this page useful? Please give it a rating: