Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

PlayerSettings.SetGraphicsAPIs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void SetGraphicsAPIs(BuildTarget platform, GraphicsDeviceType[] apis);

Parameters

platformPlatform to set APIs for.
apisArray of graphics APIs.

Description

Sets the graphics APIs used on a build platform.

By default each platform is using "automatic" graphics API detection and picks the best available one (see SetUseDefaultGraphicsAPIs). However it is possible to change that to explicitly limit the graphics APIs used. The passed APIs will be tried in the order they are given, and first available one will be used.

See Also: GetGraphicsAPIs, SetUseDefaultGraphicsAPIs, GetUseDefaultGraphicsAPIs.

Did you find this page useful? Please give it a rating: