Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

PlayerSettings.SetScriptingDefineSymbolsForGroup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void SetScriptingDefineSymbolsForGroup(BuildTargetGroup targetGroup, string defines);

Parameters

targetGroupThe name of the group of devices.
definesSymbols for this group separated by semicolons.

Description

Set user-specified symbols for script compilation for the given build target group.

The second argument, defines, is a string of preprocessor values. The values that this string contains is located in "Scripting Define Symbols". This can be located in the Configuration section of the PlayerSettings.

See Also: Platform Dependent Compilation.

Did you find this page useful? Please give it a rating: