Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

PrefabUtility.IsDisconnectedFromPrefabAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool IsDisconnectedFromPrefabAsset(Object componentOrGameObject);

Parameters

componentOrGameObjectThe object to check. Must be a GameObject or component.

Returns

bool True if the instance is disconnected.

Description

Returns true if the given object is part of an instance where the PrefabInstance object is missing but the given object has a valid corresponding object.

The disconnected Prefab workflows have been removed from Unity because of ambiguity when it comes to nesting and variants. However, disconnected Prefab instances are still common when upgrading Prefabs from projects originating from versions of Unity prior to the introduction of improved Prefab workflows.

If you have disconnected Prefabs you should consider unpacking them completely or turnning them back into connected Prefab instances by reverting the instances.

Did you find this page useful? Please give it a rating: