Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

MemoryProfiler.TakeTempSnapshot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void TakeTempSnapshot(Action<string,bool> finishCallback, Profiling.Memory.Experimental.CaptureFlags captureFlags);

Parameters

finishCallbackEvent that is fired once the memory snapshot has finished the process of capturing data.
captureFlagsFlag mask defining the content of the memory snapshot.

Description

Trigger memory snapshot capture to Application.temporaryCachePath folder.

Internally MemoryProfiler.TakeSnapshot is called with the destination path set to "<Application.temporaryCachePath>/<projectName>.snap".

Did you find this page useful? Please give it a rating: