Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

QualitySettings.streamingMipmapsAddAllCameras

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool streamingMipmapsAddAllCameras;

Description

Process all enabled Cameras for texture streaming (rather than just those with StreamingController components).

Set to True to process all enabled Cameras for texture streaming. This is a quick way to set up an existing project. Set to False to process only those Cameras that have active StreamingController components. This allows more fine grain control.

StreamingController components are always considered in the streaming system. These are considered active locations in the following cases:
- Camera and StreamingController are enabled.
- Camera is disabled but StreamingController is in a preloading state.
See Also: StreamingController.

Did you find this page useful? Please give it a rating: