Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

Quaternion.normalized

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Quaternion normalized;

Description

Returns this quaternion with a magnitude of 1 (Read Only).

When normalized, a quaternion keeps the same orientation but its magnitude is 1.0.

Note that the current quaternion is unchanged and a new normalized quaternion is returned. If you want to normalize the original quaternion, use the Normalize method instead.

If the quaternion is too small to be normalized Quaternion.identity will be returned.

See Also: Normalize function.

Did you find this page useful? Please give it a rating: