The impact point in world space where the ray hit the collider.
using UnityEngine;
public class Example : MonoBehaviour { // Apply a force to a rigidbody in the Scene at the point // where it is clicked.
// The force with which the target is "poked" when hit. float pokeForce;
void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit)) { if (hit.rigidbody != null) { hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point); } } } } }
See Also: Physics.Raycast, Physics.Linecast.
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