Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

RectTransformUtility.ScreenPointToWorldPointInRectangle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint);

Parameters

rectThe RectTransform to find a point inside.
camThe camera associated with the screen space position.
screenPointScreen space position.
worldPointPoint in world space.

Returns

bool Returns true if the plane of the RectTransform is hit, regardless of whether the point is inside the rectangle.

Description

Transform a screen space point to a position in world space that is on the plane of the given RectTransform.

The cam parameter should be the camera associated with the screen point. For a RectTransform in a Canvas set to Screen Space - Overlay mode, the cam parameter should be null.

When ScreenPointToWorldPointInRectangle is used from within an event handler that provides a PointerEventData object, the correct camera can be obtained by using PointerEventData.enterEventData (for hover functionality) or PointerEventData.pressEventCamera (for click functionality). This will automatically use the correct camera (or null) for the given event.

Did you find this page useful? Please give it a rating: