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ReflectionProbe.BlendCubemap

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public static bool BlendCubemap(Texture src, Texture dst, float blend, RenderTexture target);

Parameters

srcCubemap to blend from.
dstCubemap to blend to.
blendBlend weight.
targetRenderTexture which will hold the result of the blend.

Returns

bool Returns trues if cubemaps were blended, false otherwise.

Description

Utility method to blend 2 cubemaps into a target render texture.

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