Version: 2019.1 (switch to 2018.3 or 2017.4)
LanguageEnglish
  • C#

RenderBuffer.GetNativeRenderBufferPtr

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public IntPtr GetNativeRenderBufferPtr();

Description

Returns native RenderBuffer. Be warned this is not native Texture, but rather pointer to unity struct that can be used with native unity API. Currently such API exists only on iOS.

Did you find this page useful? Please give it a rating: